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Vendor: Let's Play Games
Product Type : Board Game
Each player controls a Troubleshooter, tasked with carrying out the Computer’s orders in the hope of being promoted through the spectrum of Clearance Levels, and hopefully attaining the rank of Ultraviolet.
Alpha Complex is a dangerous place, full of mutants, secret societies, and other troublemakers. It’s quite likely that Troubleshooters will die. (It’s also quite likely that they will, in fact, be mutants, members of secret societies, and troublemakers.) When a Troubleshooter dies, high-tech rapid cloning procedures ensure that they can get back to work almost instantly. Clones are limited though, so don’t be too frivolous...
Sometimes, the only way to get ahead (or, indeed, get anywhere at all) is to bend the strict rules of Alpha Complex... but watch your back. If anyone witnesses your (justifiable?) acts of despicable treason, and lets the Computer know... things might not go so well for you. Especially if the roving GuardBots have anything to do with it.
Best of luck, and remember: the Computer is your friend! Trust the Computer!
COMPONENTS:
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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