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Vendor: VR DIstribution
Product Type : Board Game
Players defuse bombs by deducing and cutting unseen wires of different values.
2-5 Players | 30+ Mins | Ages 10+
Features: Communication Limits, Cooperative Game, Deduction, Memory, Once-Per-Game Abilities
Theme: Deduction, Spies/Secret Agents
Description:
There is a bomb full of wires and the countdown has started... Who are you gonna call? YOU, the Bomb Busters!
To clear the bomb, you need to collaborate with your team of bomb disposal experts! Using the wires on the tile holder in front of you, try and figure out your teammates’ wires. Find and cut identical wires, but watch out, if you cut a red wire: BOOM! Use your equipment wisely to meet the varied challenges which get harder and harder.
Tick tock tick tock... Will you figure it out before it’s too late?
With 66 missions, there will be:
Gameplay
There is a set of 48 normal wires numbered 1-12 (4 of each value). Then, you add some yellow and red wires and deal them all to the players.
Each mission is different, but your goal is always the same: go through all 12 numbers without blowing up!
The players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct, the wires are cut. If not — the detonator advances!
If you manage to cut all wires without blowing up — good job, the mission is completed, but if the bomb goes off... Try again!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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