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Vendor: Let's Play Games
Product Type : Board Game
"COMPILE: MAIN 1 - Vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer. Solve for sentience.
In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. But be careful! Moving and revealing cards have immediate action. You have to think like a computer, and think ahead, or you'll end up playing right into your opponent's hands. First to Compile all three Protocols grasps those concepts to win the game. Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality."
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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