Zombicide: Gear Up

Zombicide: Gear Up

Zombicide: Gear Up

$35.00 $45.00

Vendor: Let's Play Games

Product Type : Board Game

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Zombicide: Gear Up is a co-operative flip-and-write game set in the world of Zombicide.

To set up, each player takes a survivor card, which shows four weapons, along with damage, armor, and ammo tracks. Determine the level of play (easy to nightmare), then give each player the appropriate number of random regular and special zombie cards to place next to the "third street level" of their card. Shuffle the ten turn cards, then lay out nine in a row, placing seven spawn cards by the last seven of these cards.

On a turn, reveal the next turn card, which shows which color weapon each player activates. Each weapon has a "hit shape" (typically a polyomino), and you must fit the hit shape into the outline of a zombie to use it, with no overlaps to any damage you've dealt previously. Some zombies might then advance toward players, moving from their third street to their second one. If a zombie is on your "first street" and would advance, you take damage equal to the unmarked red stars on that card. If you mark off ammo or armor on a zombie, you circle those symbols on your survivor card; you can spend one ammo to mark off a single zombie space, and you can spend armor instead of taking damage.

After the third turn, you reveal the first spawn card, which will put more zombies in play, with players collectively deciding how to add those cards to their third streets. Whenever you mark off the final space on a zombie card, remove it from play, then upgrade one of your weapons, perhaps gaining the ability to use it multiple times or gain armor when you cover red stars. After nine turns, reshuffle the ten turn cards, then lay out nine of them, along with the level 1 and 2 boss cards under the final seven turn cards. Place the boss in front of one player. During a turn, if the boss is in front of you or if you have an activated long-range weapon, you can attack the boss instead of zombies close to you. If you defeat the boss before the ninth turn ends in the second round, you win; if not — or if any player is killed by damage — then you lose the game.

For the solitaire mode of Zombicide: Gear Up, take companion cards for three survivors not in play and place them next to your survivor card. When a turn card has a smiley face on it, you can activate the power of one of your companions, in addition to your own weapon. Each companion can be used only once in a round.

Returns and Exchanges

From The Deep Games will exchange products within 14 days of purchase as long as the product is unused, unopened and is in its original packaging.

Several types of goods are exempt from being returned such as card singles like MTG or Pokemon singles, food, drink, online cards, gift cards and sale items.
To complete your return a receipt or proof of purchase is required

Refunds

Refunds are only offered if we cannot repair or replace the item you have purchased due to a manufacturer issue.

Refunds are not issued for change of mind or if you purchased the item in error.

Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the turn around time to send out a replacement item or applying credit to your account.

If we cannot repair or replace the item, then you will be refunded the payment. A credit will automatically be applied to the original method of payment, within a certain amount of days.

Late or missing refunds (if applicable)

If you haven’t received a refund yet, first check your bank account again. it may take some time before your refund is officially posted.
Next contact your bank. 
If you’ve done all of this and you still have not received your refund yet, please contact us at contact@fromthedeepgames.com.au