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Vendor: VR DIstribution
Product Type : Board Game
Command both The Shadow and The Free Peoples armies against other players.
2-4 Players | 60 Mins | Ages 14+
In Circle of Conflict you simultaneously command both The Shadow and The Free Peoples armies against the players on either side of you. As the dice are rolled, you will decide how to apply the results.
It is the Third Age of Middle-earth and a great war between the many nations is unfolding.
Will you recruit iconic characters for The Free Peoples or perhaps muster the troops of Mordor to fight for Shadow in one of two pivotal battles? Will you hunt your opponent’s Fellowship with your Nazgûl or secretly move your Fellowship to evade Sauron’s watchful Eye?
To win as the Free Peoples, be the first player to get The Fellowship to reach Mount Doom and defeat Shadow in Battle. As the Shadow, be the first player to fully corrupt the Fellowship and defeat them in Battle.
Contents:
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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