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Vendor: Monte Cook Games
Product Type : Role-Playing Games
Explore new lands. Discover new creatures. Unearth new secrets.
The Torment: Tides of Numenera computer game is set in a whole new region of the Ninth World. This book details and expands upon the weird and fascinating places, people, and creatures first glimpsed in Torment. Discover secrets of the computer game, and explore its world in greater depth and detail. Incorporate the region and its inhabitants and conflicts, in whole or in part, into your campaign. Maybe even become a castoff or explore the Tides, mysterious forces that can shape human interactions.
Delve into Greater Garravia and the splendor of Torment: Tides of Numenera. The book includes:
Detailed descriptions and maps of prominent areas in the computer game, including Sagus Cliffs, the Bloom, and the Forge of the Night Sky, along with other points of interest in the region such as the Lost Sea, Tiaow Chain, and the Great Library.
New character options such as the Bloomborn and Slick descriptors, the Breathes Shadow and Speaks With a Silver Tongue foci, and a new racial option: the aquatic Ghibra from the water city of M’ra Jolios.
New creatures, including the ever-hungry corpuscular maw, the transdimensional crystalvore, and the golden nakal.
Stats and details about important NPCs from the computer game who are ready to step into your campaign.
Tips on playing a castoff, the same type of character you play in the computer game, along with optional rules for using the enigmatic forces known as the Tides.
A copy of the Numenera Core Rulebooks are required to play.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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