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Vendor: Steve Jackson Games
Product Type : Board Game
In Munchkin: Disney DuckTales, players choose from Scrooge McDuck, Huey, Dewey, Louie, and other DuckTales icons to battle it out against monsters (and each other) while uncovering treasure that will have you swimming in gold — just like "Unca Scrooge"!
True to the original Munchkin game, your goal is to collect as much treasure as possible while enlisting the help of interesting Items and Allies you'll come across during your adventures. If you're the first to reach Level 10, you win! However, watch out for conniving villains such as Bigtime Beagle or Curses that could distract you from becoming filthy rich.
The treasure hunt begins as soon as the first player "Kicks Open a Door" to reveal what's hidden on the other side. If a villain is nowhere to be found, you'll be free to use your Class skills to "Loot the Room" for hidden items and treasures. Will you uncover the Crown of Genghis Khan or Magica's Magic Mirror to aid you on your quest? If you're not so lucky, you'll be greeted by that stingy Flintheart Glomgold, the wicked Magica DeSpell, and other bad guys that must be defeated using card bonuses, powerful Treasure items, Ally cards such as Bubba the Caveduck and Donald Duck, or even teaming up with other players! Choose your friends wisely!
When you're feeling as mischievous as Huey, Dewy, and Louie, you may also decide to "Look for Trouble" and fight a monster already in your hand. Use your best judgment to decide if combat will increase your chances of winning, or send you into a tail spin.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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