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Vendor: Free League
Product Type : Role-Playing Games
A Forbidden Lands Core Rulebook is required to play
In the southern lands, elders speak of cold storms from the north. Cursed voices borne on the icy winds whisper of secrets from ages past that would plunge realms and kin into ruin if only someone could understand these ancient words. They are the desperate confessions of the lost. They are the legends of the Bitter Reach.
Deep beneath its frozen surface, creatures told of only in the oldest of legends dwell. They guard treasures that can give their owner power beyond their wildest dreams, treasures that could lay waste to the Bitter Reach if they were found.
And the treasures will be found, sooner or later, so why shouldn’t they be yours to claim?
The Bitter Reach is an epic campaign module for the Forbidden Lands roleplaying game, describing the icy wastelands north of Ravenland. Contents:
Two new magic disciplines: Elemental Magic and Ice Affinity.
The new Champion profession, along with new profession talents.
Expanded travel rules for snow, cold, and fuel, including no less than 40 new random encounters.
Eight new monsters, including the Frost Dragon, the Ice Giant, and the Wendigo.
The Wake of the Winter King campaign, including eight key players who all seek to dominate the riches hidden under the Bitter Reach.
Ten complete, illustrated adventure sites, playable in almost any order.
An epic campaign finale, giving the adventurers the chance to decide the future of the Bitter Reach.
Note: To make full use of this book, we recommend the Bitter Reach Map & Cards Pack, sold separately.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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