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Vendor: Null Signal Games
Product Type : Netrunner
From a sacred mountaintop in central Borneo stretches what will be the world’s last and greatest space elevator: the Mahkota Langit. Surrounding it is Earth’s newest megacity, Kota Kalimantan, which grew rapidly to serve the space elevator’s construction and anticipate its operation. Kali sprawls across central Borneo, ignoring borders and absorbing cities in its path.
The elevator is the project of the loosely allied Oceanic and Southeast Asian Nations. OSEAN has poured its resources into what was hoped to be a space elevator free of megacorporation control and able to completely surpass Earth’s two other elevators with its scale and technological superiority.
Elevation builds upon the groundwork laid by System Gateway to provide a complete base set of cards defining the core set needed for all levels of play.
Elevation is about raising the stakes and reaching new heights, all set against the backdrop of a space elevator under construction and the megacity that surrounds it.
While previous expansions, such as the Liberation Cycle, delivered one strong narrative, Elevation instead provides a setting in which players will tell their own tales. Kota Kalimantan has dozens of stories waiting to be discovered, but it offers no conclusions of its own.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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