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Vendor: From The Deep Games
Product Type : Ex Demo Board Game
This board game is an EX DEMO copy and is not a new and sealed game. Though they are in good condition and we do take care of our games some of the boxes will have some wear and tear from use overtime as will some of the components. We have done our best to ensure that the components are all there but there may be circumstances where there is one or two missing. The photos here are product shots from the suppliers and makers of the game not actual photos of our copies. If you would like to see actual photos of the games before buying please contact us via email or give us a call during trading hours.
They are sold as is and are not eligible for exchanges or refunds. Please note these games are stored offsite but can be available for pickup or to ship within one to two business days.
Doodle Jump transforms the app of the same name into a board game, with players needing to push their Doodler to the top of the board faster than anyone else. To do this, you'll need to use the dice well and take risks during play. The first player to reach the top level of the board wins!
On your turn, you roll six dice – five standard d6 dice and one symbol die – then use either the symbol on that special die or the sum of one or more numbers to jump your Doodler to an open pad that's horizontally adjacent or close overhead on the next level. (Each pad has a number on it, and to jump to a pad, you need dice that sum to that number.) If you fail to do this, you fall straight down to the highest unoccupied pad – which might take you all the way to the bottom of the game board! The symbols on the dice let you slide a row left or right one space, reroll your other dice, or move an unoccupied level to the top of the game board (effectively pushing players down). If you do jump or use a symbol, you can reroll the remaining dice to try to move again or you can stop where you are.
If you land on another Doodler, that player falls straight down. If you land on a power tile (which are not recommended for the first game), you acquire a propeller hat, shield, jetpack or jump shoes to use on a later turn; flip over a trampoline or springs, and you jump again immediately. Doodle Jump also includes monster, UFO and black hole power tiles for expert play.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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