Ticket to Ride: Amsterdam features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a map of 17th century Amsterdam that allows you to ...
Russia, 1787: Empress Catherine the Great is taking a surprise trip down the Dnieper River to survey her new kingdom. This will take her directly past your old, unremarkable village. You don't have...
There’s gold in the Black Hills of South Dakota, and you’ve come to find (or steal) your share. You’re staying at one of the three major establishments in Deadwood where you and your associates are...
Hurry! From what you've heard in the inn the Dragonsteel Shield can be found in Nüllrode, but the Inquisition is already on their way! You're lucky they chose to use the roads – you can overta...
The play's the thing, with Shakespeare and his creations fighting in the Globe.
2-4 Players | 20-40 Mins | Ages 9+
Features: Action Points, Campaign / Battle Card Driven, Card Play Conflict Re...
Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The g...
An award-winning game meets a world-class brand!
UVS Games is proud to bring this marriage of Star Realms, an award-winning deck-building game originally released by Wise Wizards in 2014, and Star ...
A little girl has gone missing and a sleepy American town is struggling to deal with the loss. It's up to you and your team of Temporal Agents to not only find the girl, but also combat a strange p...
Forget all you know about the Middle Ages and explore a new reality where magic changes everything! T.I.M.E Stories is a narrative board game where players live out adventures in various worlds thr...
Champions of Midgard (formerly Defenders of Nidaros) is a middleweight, Viking-themed, worker placement game with dice rolling in which players are leaders of Viking clans who have traveled to an e...
Cosmos: Empires is a 2-8 player, 15-45 minute engine building card game. Jump into the galaxy, choose your strategy and build your galactic empire. Race against your friends, exploiting their econo...
Face dangerous new threats as a fifth virus spreads across the globe and Hot Zones make their entrance, changing the rules… for the worse! Fortunately, new medical experts have joined the fight to ...
Defend CATAN! 570 years after the arrival of the first settlers on Catan, an enemy army lands on the northern shores. Knights from every region must join together to defend the island. Equipped wit...
Codenames: Harry Potter features the gameplay from Codenames Duet, with players working together to reveal all the right cards before they run out of time or summon Lord Voldemort or another dark w...
Star Eater combines innovation, stylised scifi action and gorgeous illustration to create a uniquely satisfying and strategically competitive experience for 2-4 players.
Each thrust of your engines...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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