Create the best dance steps in Tango, a trick-taking game for two!
It takes two to tango, but only one dancer will stand tall in this trick-taking game for two players. Players play cards, both fro...
Test your memory and bet on it: will you be smarter than the fox?
1-5 Players | 15 Mins | Ages 8+
Features: Betting and Bluffing, Memory, Solo / Solitaire Game
Theme: Animals, Card Game, Child...
Rising Sun is a spiritual successor in the same mythic big box series as Blood Rage: same designer, same artist, same studio and same sculptors.
Rising Sun is a game about honor, negotiation and wa...
A fast-paced board game set in Ancient Rome including backstabbing schemes, fierce bidding, and bloody gladiatorial combat!
Mastermind schemes and undermine your rivals with cards from your hand....
In this collaborative game, players take turns taking on the role of "The Vibe," selecting a theme and arranging pictures in a specific order to provide clues.
The postcard-sized cards with picture...
The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your oppon...
Three Heroes from the Witcher universe join Unmatched.
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented b...
Heroes from the Witcher universe join Unmatched.
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a un...
Enemy spies have infiltrated the organisation!
As Agents, you must work together to expose and eliminate all of the Traitors before it’s too late...
HOW TO PLAY:
Infiltrators is a cooperative deduc...
Control of one of the four great factions - House Atreides, House Harkonnen, the Fremen, and the Imperium.
Vie for control the most valuable resource in the universe, melange, the mysterious spic...
A Game for Bean Counters!
So you think beans are just another vegetable? Think again! In Bohnanza, you'll get to trade beans and sell them at the best possible price! The more you plant, the better...
Exploding Kittens is a kitty-powered version of Russian Roulette. Players take turns drawing cards until someone draws an exploding kitten and loses the game. The deck is made up of cards that let ...
THE OUTLAWS HUNT THE SHERIFF. THE SHERIFF HUNTS THE OUTLAWS. BULLETS FLY. WHO AMONG THE GUNMEN IS A DEPUTY, READY TO SACRIFICE HIMSELF FOR THE SHERIFF? AND WHO IS A MERCILESS OUTLAW, WILLING TO KIL...
Each player controls a Troubleshooter, tasked with carrying out the Computer’s orders in the hope of being promoted through the spectrum of Clearance Levels, and hopefully attaining the rank of Ult...
The year is 2560. Humanity was forced to the brink of extinction by the alien alliance known as the Covenant, and even in victory many of our worlds were glassed and left in ruins. From the ashes o...
Hurry! From what you've heard in the inn the Dragonsteel Shield can be found in Nüllrode, but the Inquisition is already on their way! You're lucky they chose to use the roads – you can overta...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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