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Vendor: Asmodee
Product Type : Board Game
The game consists of 110 cards. There are 5 different resource cards: brick, lumber, grain, wool, and ore (A) as well as building cards for roads, settlements (back: city), and city expansions (B). You need the resource cards to build; for example, building a road costs 1 lumber and 1 brick, and building a knight costs 1 ore, 1 wool, and 1 grain. After paying the resources, you may place the corresponding building card in front of you.
On some cards, victory points are depicted. The first player to build cards (i.e., place cards in front of him) with a total value of 10 victory points wins the game.


Turn sequence: On your turn, first you may trade one or more resource cards in your hand - either with the market, in which case you exchange them for one or more of the market's 5 face-up resource cards (C), or with an opponent or the draw stack. Building many roads improves your trade possibilities. After you have traded, you may build. To build a city, just turn over one of the settlements you already have built. You can upgrade a city by means of a city expansion. City expansions offer permanent advantages during the game and are often the key to victory.
If you build a knight or a road and the respective supply is depleted, you may take a knight or a road from an opponent. The direction of the arrow on the destiny card determines who that opponent is. At the end of the turn, you may add two resource cards to your hand. If you placed knights in front of you, you may draw more than 2 cards.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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