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Vendor: Asmodee
Product Type : Board Game
Hit a man while he's down Goblins conquer In Decline regions at one less cost, Kobolds aren't necessarily cowards, They just like to work in teams. It takes 2 Kobolds to occupy a region after you've conquered it Your people are now Cursed! Skip over this Special Power and you'll have to pay 3 coins, not the 1 that is usual The only thing better than conquering is Ransacking. Take 1 coin away from an opponent for every territory you conquer The Hordes are at the door. Add the 2 Hordes of tokens to increase the size of your active Race The moon is full and the Were-people are howling. At night (even-numbered turns) the Were- power lets you conquer all regions with 2 less tokens than normal, It's time for Double-Jeopardy! After an initial attack, Marauding forces get a second chance each turn to conquer even more territory.
Players 2 - 5
Age 12+
Content
2 New Race banners and tokens
5 new Special Power badges
1 spare Race Banner
1 spare Special Power badge
1 spare Lost Tribe token
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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