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Vendor: Christopher Senior PTY LTD
Product Type : Board Game
All right, all right… Close your eyes. Imagine you are a mighty lord commanding an army. Or a magician summoning creatures onto a battlefield. Or a farmer who grows his units on a cornfield right in the storm of battle. Whatever works for you, man. So you are building your army (yup, you guessed it, it is a deckbuilding game!), choose your enemy and try to bring the pain to him, before he brings the pain to you.
Between you and your enemy there are 2 tracks: one that your armies use to travel towards enemy, and a similar one where your enemy’s units travel to you. Again, just imagine whatever you want – two epic castles in a war or a slow, magic-fest between old, smelly wizards with rheumatism.
Cards are everything here. No, seriously, they are everything: your life bar, your mana, your library and so on. When you draw them into your hand you can either play them or discard them to pay for some more expensive, fancy card’s cost. Ha! But there are even more decisions from here!
When you play a card, you can play it as an instant and get a trigger effect. Alternatively, you can play it as a creature on your track, then its passive ability will work. It will defend you at first, and once it moves up to the end of your track, it will be able to:
a) Activate (attack and trigger its effect)
b) Become your supporter (our fancy term for mana)
c) Or stay in the middle of the track and make its passive ability work all the time
So, you can build powerful combos, you can zombie-rush, you can build your economy and all sorts of other cool stuff. But whenever your enemy hits you, you will lose cards from your resources, so there is that. No cards to draw? You lose.
Ok, long story short – the art is cool, the game is fun, and if you like it we might even get some expansions going pretty soon.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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