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Vendor: Indie Boards & Cards
Product Type : Board Game
One Night Resistance is a super fast game of secret identities for 3 to 10 players that combines all the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with structured game play of The Resistance. The result is a very addictive game that is easy to learn and will be played over and over again.
Every player starts with a specialist role and an ID (either spy or resistance). At night the spies reveal to each other (if there are any, as at all player counts there are between 0 and 3 spies in play), and then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include information gathering and role switching, helping players in their attempt to identify the spy before the the day is over. If a majority of players identify the spy, the resistance wins - but if the spies remain hidden, they win.
Kickstarter Edition Extras
3 promo specialists: Defector, Rogue and Blind Spy
Upgraded HQ tableau in the Kickstarter Edition to thick chipboard with a linen finish.
Promo for Coup: Every copy of One Night Revolution Kickstarter Edition will include the Speculator that can be used as a substitute for the Duke. This promo includes 5 Speculator cards, and a full set of 6 playing cards for Coup as well as a rules/reference card.
a new micro game: Win, Lose, Resistance!
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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