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Vendor: Meeple Games
Product Type : Board Game
In Go for Gold, you and others explore an island with temples and treasures, attempting to grab more loot for yourself than anyone else can.
To set up, each player takes their own double-sided player sheet, making sure that everyone is using the same side. The sheet shows an island of hexes, with various spaces displaying shovels, footprints, treasures, and five colors of temples. Each player starts the game in a different harbor space on the island's perimeter.
On a turn, the active player rolls a die, then each player moves that many spaces in a contiguous line, marking each space as you go. You can't re-enter spaces you've visited previously. If you pass through or land on shovels or footprints, you circle those icons on your player sheet. By crossing off a footprint, you can ignore the die and move 1-6 spaces.
If you end your movement on a treasure, roll the die, and if the die result equals or exceeds the treasure value (4-6), you collect these points in one of your six scoring spaces. For each shovel you cross off, you can add 1 to the result of the die.
If you end your movement on a temple, roll the die; if you have at least as many shovels as the number rolled, you score 9 points, and if you don't, you lose 1 point. If you succeed in exploring a temple, all other players mark it out since you've looted that location.
As soon as a player has filled their six scoring spaces or no one can score any more points, the game ends, and whoever has the highest score wins.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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