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Vendor: Greater Than Games
Product Type : Board Game
Once again, we find our brave Lazer Ryderz, having encountered a grouping of Teleportation Prizms, left by Ancients of a by-gone era.
Each Ryder knows what must be done — coordinates must be locked into three Prizms to allow transport to their next destination. The Prizms’ proximity alarms have engaged and the boundary is set! It’s a race against time, and each other, to catch the Prizms before they jump to a new location in space.
Who will achieve victory?
Will the Galactic Waveryder make it first and continue his journey seeking the next great thrill, riding the biggest solar waves?
Could it be the Lazer Shark; always on the hunt for her next prey, and seeking the fabled Blood Nebula to restart her species?
Will our ever vigilant Super Sheriff continue to impart justice and order throughout the galaxy?
Or will it be our Phantom Cosmonaut, the mysterious ghost of some long-distant era whose true quest is a mystery to those he encounters?
Find out... in LAZER RYDERZ!
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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