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Vendor: Lets Play Games
Product Type : Board Game
A Glimpse of Chaos…
As the rain lashed down and thunder rumbled across the sky, a brief flash of lightning illuminated a bedraggled group of travellers. Their slow climb up the rocky slopes to the foreboding tower at the summit seemed to last an eternity. At last the figures escaped the storm and entered a dark hallway. As they peered into the shadows, they saw a sinister figure on a rocky throne.
A solitary traveller stepped forward from the huddled and dripping group and addressed the presence on the throne.
“My Lord Morcar, we come bearing grave tidings. We must report the failure of your plan to raise the Ogre Horde against the Empire. Once again we were routed by those accursed Champions and once again we were forced to flee.”
The figure on the throne shifted and a voice like death broke the silence.
“I am aware of your failure, Festral. But as in all things I have learned from my failures. Firstly I have learned not to underestimate the Emperor’s Heroes. Secondly, I have learned not to rely on fools. I have therefore conceived a new scheme to destroy the Emperor’s Heroes forever. I have chosen four Lieutenants to carry out my plan. Come forth my Lieutenants.”
With that command, four silhouettes stepped from the shadows.
“Let me present Zanrath, High Mage of Sarako.”
An ancient bearded man wearing a pointed hat and carrying a staff topped with a crescent moon bowed down towards Festral and his retinue.
“Fanrax the Malicious.”
At the mention of his name, an evil-looking man adorned with skull symbols and toying with a wickedly sharp dagger gave a sneering smile at the group.
“Boroush, the Storm Master.”
With a sweep of his oaken staff, a ragged and bearded figure greeted the refugees.
“And finally, Grawshak, Orc Shaman of the Northern Tribes.”
The last of the four Lieutenants, an Orc decorated in skins, feathers and skulls, carrying a massive totem wand, growled what might have been a greeting or a curse at the party.
“I believe that these four Sorcerers will succeed where you have so miserably failed. And it is they who will punish you for your failure.”
With this final word, Morcar disappeared into the shadows. From her,e he watched with great satisfaction as his four sorcerous Lieutenants erased all trace of Festral and his followers. Mocar smiled. These were indeed the ones who would finally destroy the Emperor’s Heroes forever.
Wizards of Morcar introduces two new elements to the HeroQuest game - four Evil Sorcerers (each with their own new spells) and Men-at-Arms to aid the Heroes on their quests.
Contents.
16 finely detailed Citadel Miniatures featuring:
- 4 new Sorcerer Figures, 12 Men-at-Arms Figures and 24 weapons.
- 1 Quest Book containing new rules and
- 5 new Quests
- 1 Card Sheet including:
- 1 Magic Reference Chart,
- 3 Magical Barriers (Stone, Fire and Ice),
- 1 Earthquake Tile,
- 1 Lightning Bolt Tile,
- 1 Cloak of Shadows Tile,
- 4 Fireburst Tokens,
- 6 Blocked Square Markers,
- 4 Breached Wall Tiles.
- 24 Evil Sorcerer Spell Cards,
- 9 new Wizard and Elf Spell Cards,
- 23 Men-at-Arms Cards,
- 8 new Treasure Cards.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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