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Vendor: Board & Dice
Product Type : Board Game
Escape Tales: Children of Wyrmwoods is a story driven escape room in card game form, with immersive exploration, no time limits when solving puzzles, and a collection of tough choices that will captivate and draw you deeply into a riveting story set in a dark and mysterious world. Children of Wyrmwoods is the third entry in the Escape Tales product line — a standalone story that can be played and enjoyed without previous ownership of or familiarity with either Escape Tales: The Awakening or Escape Tales: Low Memory. All you need for a full, satisfying, narrative, and challenging experience is already here!
Your name is Gilbert, and you have spent your whole life in a small town, its walls surrounded by an unsettling, aggressive, and dark wilderness. The woods outside the city walls are home to Wyrmvines, hybrids of plants and animals fused into a deadly abomination by a long forgotten, blasphemous sorcery.
The town is safe ... for the time being. However, you find little joy here, as you are no more than a drifter, a man with no family, no home, and no place in the world. All you have is what happiness you share with Sevillia – the only person in this misty town that sees you as more than yet another homeless wretch.
Yet, powers you know little about plot to claim the smallest measure of comfort which destiny has not yet taken away from you. For what lies beyond the town walls calls upon you and tugs at the strings of your fate in ways both subtle and irresistible. The time of grueling trials draws near. Be ready!
Escape Tales: Children of Wyrmwoods features the dark and twisting story of a young man whose fate is beset by both the most mysterious of powers and by the tyranny of evil men. Prepare for a gripping story filled with plot twists and numerous surprises, astonishing exploration, and riveting puzzles. Faced with deeply personal choices which will influence the tale, take a step into a grim fantasy world where little is what it seems at first.
What this new game brings to the line:
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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