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Vendor: Blackrock Games
Product Type : Board Game
Long after the end of the Time of Man, the few remnants of humanity have newly retaken the world, treading on the ruins of ancient civilizations.
Within the Archipelago of the 6, the Clans live according to an absurd reinterpretation of Bushido. You are a Daimyo, a leader of a Clan, and you want to become the new Emperor of this archipelago.
To do this, you must gain Popularity! Send your Governors to influence the local populaces, but they must remain wary of assassination by deadly Shadows while your Scavengers unearth glorious Relics from long ago. Seize control of this archipelago with the help of the new Heroes of this world!
OBJECTIVE
In Daimyo you are the leader of a Clan, striving to become Emperor. At the end of the 5th round, the player who has accumulated the most Popularity points (PP) will be proclaimed Emperor.
There are 4 major ways to gain Popularity points:
• DURING THE GAME:
INFLUENCE: At the end of each round, each player earns Popularity points according to their level of influence on each island.
• AT THE END OF THE GAME:
RELICS: Each player earns Popularity points according to the number of Relics they have restored.
BUILDINGS: Each player earns Popularity points according to the number of Buildings of each type they have constructed.
HEROES: The players with the greatest combined values of army and Gold earn Popularity points.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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