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Vendor: VR DIstribution
Product Type : Board Game
A tavern trick-taker where each suit changes the win condition of the trick.
1-4 Players | 20-40 Mins | Ages 10+
Features: Closed Drafting, Contracts, Dice Rolling, Hand Management, Predictive Bid, Trick-taking
Theme: Card Game, Dice, Fantasy
Description:
Take a seat at the most dangerous card table in Eldris. In the shadowed corners of the Gutters End, every shuffle of the deck could lead to riches or ruin. Crits & Tricks is a high-stakes trick-taking game where the quests you embark on each round will reward you with loot. Each quest you draft has a unique objective you'll strive to complete by pairing your rolled dice with mercenaries from unique classes. Each class not only sets the win condition for the trick but also possesses a powerful CRIT ability that could shift the odds of the game in your favour. Rise to the Barkeeps Challenge in every round, winning the right number of tricks to claim extra loot. Lighten the pockets of your new friends to win the game but be wary, or you might walk away with more rivals than riches.
Contents:
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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