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Vendor: Asmodee
Product Type : Board Game
A campaign with many varied scenarios awaits you. First, you head for new shores. You leave Catan, land on neighboring islands, and receive special victory points whenever you are the first to settle an island. Then your ships explore entirely uncharted regions and discover either sea or land. Soon, you will meet the mysterious forgotten tribe and court its favor. Meanwhile, the pirates are getting more intrusive. You defend yourself and conquer the pirate nests. For the glory of Catan, you then vie with your opponents to build the most imposing wonders of the world.
The Seafarers expansion contains new frame pieces, which - together with the frame pieces of the Catan base game - can be used to assemble frames of variable size. Inside these frames, you lay out always varying combinations of islands, using the hexes of the Catan base game and additional hexes of the expansion set - either as shown in the scenario diagrams or according to your own imagination.
15 ships of each player color are included. Building a ship costs 1 lumber and 1 wool. When you build a new ship, place it adjacent to a coastal settlement or a ship you have already built. As you can see, the rules for placing ships are similar to the rules for placing roads on land.
There is, however, one important exception: you may change the position of the front ships of a shipping route! That way, you can react more flexibly to your opponents' actions and perhaps be the first to reach an unsettled, productive island.
Other new features are the gold fields, which help the owners of adjacent settlements or cities obtain any type of resource, and the pirate, who causes unrest on the peaceful seas.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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