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Vendor: Asmodee
Product Type : Board Game
CATAN Junior takes families with children ages 6 and up to a place quite different from Catan as we know it. There are no "settlers" around here. Instead, the players slip into the role of pirates who build their hideouts - called pirates' lairs - all over the islands and set sail to find new places and build more pirates' lairs there.
CATAN experts will easily recognize that many essential elements of the CATAN base game are included in CATAN Junior, although - in accordance with the theme - they received different names: pirates' lairs are built adjacent to islands, and if the islands' numbers are rolled, the players receive resource tiles. The resource tiles depict gold, goats, wood, molasses, and cutlasses.
These tiles are used to build ships and more pirates' lairs or to buy development cards (here called "Coco tiles"), which are played immediately after their purchase.
To launch a new ship, you need wood and wool from goats. And if you want to build a pirates' lair, besides wood and wool you also need a cutlass and molasses.
The robber – well-known from the CATAN base game – also exists in CATAN Junior, but here he is a spooky fellow named "Ghost Captain." The Ghost Captain isn't as bad a guy as the robber in the CATAN base game. He blocks the resource production of the islands he is placed on, but that's all - nothing is being stolen.
The die-cut resource tiles included in CATAN Junior are very convenient for children, because unlike in the CATAN game for adults, the players don't have to hold cards in their hands but can place the resource tiles in front of them. Catan Junior can also be played as a 2-player game.
Although CATAN Junior contains some simplified rules so that 6-year-olds can participate without any difficulty, it is still unmistakably a "CATAN" game. CATAN Junior is not just a game for kids but a genuine family game, to be enjoyed by adults and young children alike.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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