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Vendor: Funko Games
Product Type : Board Game
"Wait a minute, Doc, are you telling me you built a time machine...out of a DeLorean?"
The photo of the McFly family is slowly fading... It's 1955, and you're wrapped up in a time paradox with Biff, Lorraine, George, and Doc Brown! Cooperate to move around Hill Valley to get the DeLorean ready, avoid Biff and his gang, help George and Lorraine fall in love, and crank the DeLorean up to 88 MPH — all just in time for the lightning to strike the Clock Tower, sending you back to the future!
In the fully co-operative game Back to the Future: Back in Time, each player takes on the role of a major character from the movie: Marty McFly, Doc Brown, Jennifer Parker, or Einstein the dog. The objective of the game is to have the characters move around 1955 Hill Valley, collecting certain items in an effort to fix Doc's famous DeLoreon time machine, defeat Biff Tannen and his gang of trouble-making friends, while ensuring that Marty's parents fall in love. Only when that is accomplished can players then accelerate the DeLoreon to 88 MPH down Main Street before the clock tower strikes 10:04 pm!
Contents:
1 Game Board
1 Clock Dice Tower
1 Turn Tracker
4 Character MAts
1 Love Meter
2 Tracker Cubers
6 McFly Photo Sections
3 Knockdown Tokens
18 Trouble Cards
61 Game cards
7 Character Movers
1 DeLorean Mover
3 DeLorean Part Tiles
8 Dice
44 Power Tiles
Instructions
Ages: 10+
Players: 2-4
Duration: 50 minutes
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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