Zombicide: Gear Up is a co-operative flip-and-write game set in the world of Zombicide.To set up, each player takes a survivor card, which shows four weapons, along with damage, armor, and ammo tra...
Welcome back to the world of Zombicide: Chronicles!
In Road to Haven, old and new Survivors find a new way to fight for their lives against the Zombie outbreak. Introducing the Campaign game mo...
While making their own missions for Zombicide: Chronicles allows GMs to explore the post- apocalyptic world in their own way, having pre-made missions can really make life easier. They can be used ...
Today, Walli and her friends are spinning particularly big and beautiful webs. But they’re not catching flies, instead they catch cheese, candy, and other treats! The children help the spiders weav...
The beloved king Shapiro has perished in a freak catapult accident, but not before his most suspiciously named and irrefutably trusted adviser, Evil Wizard Mordak, claimed credit for his “murder” a...
Offshore rig, DeepWell•4, has blown out and the rupture is spilling crude oil into the ocean at an alarming rate! Your response team must work together, using your individual talents to avert an ec...
The players make smart decisions about when to move or jump across the spaces to the pool. The goal is to move all their animals across to the other side and to move their runner forward each round...
CONTENTS
4 Factions with 20 cards each
9 Base cards
11 Titans cards
4 Card dividers
Big Base
5 Base mats
Goblin coin/First Player token
10th Anniversary Art Book
SPECIFICATIONS
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In SETI: Search for Extraterrestrial Intelligence, a eurogame for 1–4 players, you lead a scientific institution tasked with searching for traces of life beyond planet Earth. The game draws inspira...
There’s pandemonium on the farm. Who can stack the hen on top of the sheep? And is there any space left for the dog?
Contents: 2 cows, 2 pigs, 2 hens, 1 sheep, 1 dog, 1 rabbit, 1 die with symbols,...
Shadow creatures are setting off to capture Luxantis Castle. They can only be stopped with the help of enchanted objects from the magic light forest labyrinth. The players light up the labyrinth ...
A witch named Hester was hung, burned, and buried under a tree. Some time later, the family of Hester came to Harrow County to destroy it, but standing in their way is eighteen-year-old Emmy who my...
Face off in the ultimate Pop! battle! Combine your favorite characters and go head-to-head in four exciting game scenarios. Move through memorable locations — Dracula’s Castle or Frankenstein’s Lab...
Face off in the ultimate Pop! battle! Combine your favorite characters and go head-to-head in four exciting game scenarios. Move through memorable locations – Mermaid Lagoon or The Jolly Roger – an...
This Cinematic Adventure features the following:
New Class: Resistance Fighter
New Background: Mind Wiped
New rules mechanic: Mutant Powers
A TTRPG Cinematic Adventure™set in the w...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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