Embark on a journey with the rival wizards Tasha and Mordenkainen and the crime lord Xanathar. Learn new secrets and discover magical new ways to play the world’s greatest roleplaying game.
Cra...
This box contains 64 high quality illustrated custom cards designed for the fourth edition of the Twilight: 2000 roleplaying game, each one depicting a weapon that can be found in the game.
Alberetor – the Haunted Waste is the fifth episode of the Chronicle of the Throne of Thorns for the acclaimed Symbaroum RPG. In this book, you will find the epic adventure The Haunted Waste along w...
A nation on the run. A homeland ravaged and barren. To stay in Alberetor would mean certain death; only fools and those who have vowed to die on their native soil would consider going back. Under...
"The men tell strange stories of you, Paul. They say you've all the powers of the legend -- nothing can be hidden from you, that you see where others cannot see."
The Imperium is a place of myste...
GREAT BOOKS HIDE THEIR SECRETS WELL
An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.
Candlekeep attracts scholars like a flame attracts moths. Historia...
The School of Magic is in Session
Rollicking campus adventures for the world’s greatest roleplaying game.
The greatest minds in the multiverse meet at Strixhaven University. Professors co...
SOMETHING WICKED THIS WAY COMES
A wickedly whimsical adventure for the world’s greatest roleplaying game.
Once every eight years, the fantastic Witchlight Carnival touches down on your world, ...
When humanity falls, four powerful industrial and financial dynasties form a covenant called Elysium, after the meadows of eternal Spring of Greek mythology. Deep in the bedrock, they build the enc...
GREAT BOOKS HIDE THEIR SECRETS WELL
An anthology of seventeen mystery-themed adventures for the world’s greatest roleplaying game.
Candlekeep attracts scholars like a flame attracts moths. Historia...
GLORY TO YOU AND YOUR HOUSE!
“WE DO NOT FIGHT MERELY TO SPILL BLOOD, BUT TO ENRICH THE SPIRIT.” – EMPEROR KAHLESS II
THE KLINGON EMPIRE core rulebook for the Star Trek Adventures Roleplaying Game...
A top quality, deluxe GM Screen for the Things from the Flood roleplaying game. The screen is in landscape format, with Simon Stålenhag’s awesome art on the outside and useful tables on the inside.
This deluxe Gamemaster Screen for the Forbidden Lands roleplaying game is made out of four sections of 3 mm thick hardback, measuring a mighty 688 x 240 mm when unfolded. The outside features beau...
Strap in and blast off! The Starfinder Roleplaying Game puts you in the role of a bold science-fantasy explorer, investigating the mysteries of a weird and magical universe as part of a starship ...
In Icewind Dale, adventure is a dish best served cold.
Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall...
Explore new lands. Discover new creatures. Unearth new secrets.The Torment: Tides of Numenera computer game is set in a whole new region of the Ninth World. This book details and expands upon the...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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