Use dice to help Frodo reach Mount Doom
1-4 Players | 50 Min | Age: 10+
Key Features: Fantasy, Narrative, Cooperative Game, Dice Rolling, Solo / Solitaire Game
Description:
Frodo’s journey to M...
Manipulate a raging forest fire to burn down rival fire towers before they get you.
2-4 Players | 15-30 Min Play Time | Ages 10+
While manning your fire tower you notice smoke in the distance and ...
1-4 Players | 60-120 Mins | Ages 12+
As an employee of the Italian secret service, you are no stranger to mysterious documents and tricky cases — though, thus far, you’ve only encountered them ...
You can hardly believe it! After so many years of intensive searching you have actually found it: the legendary sunken city of Atlantis.
In the heart of the city lies the palace, where answers to q...
Over the years, word has spread about your ability to get to the bottom of mysteries and solve complicated riddles.
Now your journey has led you to this strange place: an abandoned villa.
Since the...
EXIT The Game: The Return to the Abandoned Cabin is a sequel to Exit: The Game – The Abandoned Cabin with lots of new puzzles and tools.
One ordinary morning, a police detective rings your doorbell...
1-4 Players | 60-120 Mins | Ages 10+
Times are rough and life in your village is getting harder than you ever imagined it could be. One day, sailors tell you about the beautiful and fertile isl...
You're an artisan working on creating striking patterns within a king's palace.
2-4 Players | 30-45 Min | Ages 8+
Azul Summer Pavilion Mini is ready to take on the road, go to the park, stop for a...
The best selling Azul game we all love, in a travel edition!
2-4 Players | 30-40 Mins | Ages 8+
This smaller version of one of our most popular games fits into a bag, making it available to pla...
Step into the eerie town of Arkham with Arkham Horror Lovecraft Letter™, a chilling twist on the classic deduction card game.
2-6 Players | 15 Mins | Ages 14+
Delve into the madness of the Love...
Pendragon is a roleplaying game set in King Arthur’s Britain. You take on the role of knights and overcome mythical monsters, rival knights, and other wondrous challenges in search of Glory.The Pen...
Four heroes, one deck! The Teenage Mutant Ninja Turtles burst onto the UniVersus scene with this 60-card starter deck, featuring a paper playmat with a Quick Start Guide on the back. Use your best ...
Cowabunga!
The Teenage Mutant Ninja Turtles join UniVersus with this booster set! Kick some shell with over 180 cards, 8 Chrome Rares, and featuring both new and classic Turtles! Cards feature art ...
Open the Tome—if you dare!
In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options—and magn...
A MONSTER LURKS IN THE SHADOWS...Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This hardcover edition of Monster of the Week br...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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