Players defuse bombs by deducing and cutting unseen wires of different values.
2-5 Players | 30+ Mins | Ages 10+
Features: Communication Limits, Cooperative Game, Deduction, Memory, Once-Per-Ga...
The last of the “Legends” volumes features three decks from the design contest.
2-4 Players | 30+ Mins | Ages 9+
Features: Action Points, Card Play Conflict Resolution, Hand Management, Line of...
Elevenses is a card game in which respectable 1920s socialites strive to serve the finest morning teas!
Each player starts the round with an identical set of eleven morning tea cards. Each card has...
The Empire is invading a Rebel stronghold on Hoth. Who will prevail?
2-4 Players | 30 Mins | Ages 8+
Features: Area Majority / Influence, Campaign / Battle Card Driven, Command Cards, Dice Roll...
Use different divine powers to build and climb the towers!
2-4 Players | 30 Mins | Ages 8+
Features: Grid Movement, Map Reduction, Race, Square Grid, Team-Based Game, Three Dimensional Movement...
1-4 Players | 20 Mins | Ages 10+
Step inside the legendary world of Middle-earth in The Fellowship of the Ring: Trick-Taking Game!Work together to navigate the story of this cooperative card ad...
Brass: Lancashire — first published as Brass — is an economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, ...
Delve into the world of Vikings and dabble in trading, hunting, raiding, pillaging, plundering, and raiding some more. Build houses, explore new worlds, and every round, have a feast in Odin’s name...
These copies are from the 2024 Kickstarter and will not be restocked once sold.
DC Deck-Building Game Arkham Asylum Kickstarter Bundle includes:
Arkham Asylum Game (Matteo Scalera Cover)Crossover P...
Farm Hand is a fun and engaging 21-card micro game for 1-5 players in 15-20 mins. A game that neatly fits in your pocket or purse and can be played almost anywhere.
The game has 6 asymmetric suits ...
Create the best dance steps in Tango, a trick-taking game for two!
It takes two to tango, but only one dancer will stand tall in this trick-taking game for two players. Players play cards, both fro...
1-6 Players | 30-45 Min | Ages 10+
Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock, players work through a deck of 30 cards as a ...
Test your memory and bet on it: will you be smarter than the fox?
1-5 Players | 15 Mins | Ages 8+
Features: Betting and Bluffing, Memory, Solo / Solitaire Game
Theme: Animals, Card Game, Child...
Rising Sun is a spiritual successor in the same mythic big box series as Blood Rage: same designer, same artist, same studio and same sculptors.
Rising Sun is a game about honor, negotiation and wa...
A fast-paced board game set in Ancient Rome including backstabbing schemes, fierce bidding, and bloody gladiatorial combat!
Mastermind schemes and undermine your rivals with cards from your hand....
The "shufflebuilding" game Smash Up starts with a simple premise: Take the twenty-card decks of two factions, shuffle them into a forty-card deck, then compete to smash more Bases than your oppon...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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