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Vendor: Konami
Product Type : Yu-Gi-Oh! Sealed
It's a Yu-Gi-Oh! GX fan's greatest dream come true! After years of needing their own individual Decks to survive, the three Sacred Beasts have been united under a single banner in Structure Deck: Sacred Beasts!
Unification!
Structure Deck: Sacred Beasts includes more ways than ever to Summon the three Sacred Beasts! Hamon, Lord of Striking Thunder and Uria, Lord of Searing Flames each receive cards that modify their Summoning requirements to make them easier to fulfill and help you mount a second or third strike if the first isn't enough. Alternatively, you can skip those requirements altogether with a new monster that can be Tributed to Summon any of the three Sacred Beasts from your hand and then banished from the Graveyard to add the dominating Fallen Paradise Field Spell to your hand!
Exaltation!
In addition to increasing your access to the Sacred Beasts and your ability to Summon them, Structure Deck: Sacred Beasts also increases the dominance of Sacred Beasts once they reach the field! You'll be able to double Raviel, Lord of Phantasms ATK to 8000 and crush all your opponent's monsters in a single Battle Phase, negate your opponent's Spell/Trap effects while you control Hamon, Lord of Striking Thunder in Attack Position, and do a little creative accounting to power up Uria, Lord of Searing Flames far beyond its natural limitations.
Complete Domination!
Of course, it's not enough to just command multiple Sacred Beasts throughout the course of a Duel. The truest form of Dueling dominance is to control multiple Sacred Beasts at the same time, and Structure Deck: Sacred Beasts rewards you for doing so! Control 2 or more at the same time, and a brand-new Trap Card will negate the activated effects of every monster your opponent controls.
Structure Deck: Sacred Beasts contains 46 cards total (44-card Main Deck, 2-card Extra Deck) as well as 2 different Token Cards:
5 Ultra Rares
3 Super Rares
38 Commons
2 Token Cards
1 Double-sided Deluxe Game Mat/Dueling Guide
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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