Entry: $25 Time: 12pm: Format: 3 Swiss rounds, best of 1 draft event.
Capacity: 8 Players
Everyone who enters will get 2 Jump to Lightspeed and one Twilight of the Republic Boosters Packs to draft.
Prizes: Players keep what they draft. Booster Packs as prizes from these two sets to be won.
How to Draft Star Wars Unlimited:
During a draft event, players sit around a table as a group. Each player opens three booster packs* and takes out the leader cards, keeping the remaining cards of each pack in their separate stacks without looking at them. Each player chooses one of their three leaders to keep and passes the other two to the right. Then, each player chooses one of the two leaders that was just passed to them and passes the other to the right. After this point, each player should have three leader cards; one that they started with, and two that were passed to them by other players. Next, each player chooses one of the booster packs that they opened. The common base/token card from that pack is placed in a pile at the center of the table, and then each player chooses one card to keep from the pack before passing the other cards to the player on their left. They then draft their next card from the cards they received from the player on their right. This continues until all cards from the first booster pack have been drafted. Then, the process repeats for the second booster pack, except this time players pass cards to the right. After all the cards from the second booster pack have been drafted, the process is repeated one more time with the third pack, once again passing cards to the left. Before choosing their first card from a pack, players have three minutes to review their pack in its entirety and make their selection. All other picks after the first should be made within 45 seconds each. Players can review what they have already drafted in between picks, but should be mindful not take too much time when doing so. When drafting, players should be mindful of how many cards are in each pack they look at and how many cards they pass to the next player. This ensures that all players receive the appropriate number of cards in each pack. When drafting, players should follow a “three zone” system. Only one pack of cards should ever be in each of these zones: Zone One is the pack in a player’s hand that they are currently picking from; Zone Two is the pack that they are passing to the next player; and Zone Three is the next pack of cards being passed to them. While players are limited to using a leader acquired from one of their packs, they may use any common base they wish when constructing their deck. Players are not permitted to trade cards they have drafted or use cards from outside their drafted cards when building their deck.
Players keep what they draft. Booster Packs as prizes from these two sets to be won.
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Returns and Exchanges
From The Deep Games will exchange products within 14 days of purchase as long as the product is unused, unopened and is in its original packaging.
Several types of goods are exempt from being returned such as card singles like MTG or Pokemon singles, food, drink, online cards, gift cards and sale items.
To complete your return a receipt or proof of purchase is required
Refunds
Refunds are only offered if we cannot repair or replace the item you have purchased due to a manufacturer issue.
Refunds are not issued for change of mind or if you purchased the item in error.
Once your return is received and inspected, we will send you an email to notify you that we have received your returned item. We will also notify you of the turn around time to send out a replacement item or applying credit to your account.
If we cannot repair or replace the item, then you will be refunded the payment. A credit will automatically be applied to the original method of payment, within a certain amount of days.
Late or missing refunds (if applicable)
If you haven’t received a refund yet, first check your bank account again. it may take some time before your refund is officially posted. Next contact your bank. If you’ve done all of this and you still have not received your refund yet, please contact us at contact@fromthedeepgames.com.au
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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