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Vendor: Fantasy Flight Games
Product Type : Board Game
If anything defines the Star Wars saga more than the lightsaber duels, blaster firefights, and epic space battles, it’s the friendships that emerge out of hardship and necessity. Whether it’s Luke Skywalker and Obi-Wan Kenobi looking for a smuggler to take them offworld or ex-convict Jyn Erso forced to work with a ragtag group of Rebels, outcasts, and Imperial defectors, these alliances can determine the fate of the entire galaxy.
Within Allies of Necessity and the new Alliances cycle for Star Wars™: The Card Game, you gain plenty of incentives to bring multiple affiliations together. While multi-affiliation decks have always been a possibility, Allies of Necessity offers more tools to help you than ever before—starting with new affiliation cards, which offer new deckbuilding requirements and special abilities. What’s more, you’ll find iconic characters from Rogue One, Star Wars Rebels, and the Darth Vader comics throughout the cycle: in fact, this first Force Pack includes Doctor Aphra, Director Krennic, Captain Cassian Andor, and Jyn Erso.
With eight new objective sets (two copies each of four distinct sets), and twelve brand-new affiliation cards (two for each affiliation), Allies of Necessity promises to change your games like never before!
This is not a standalone game experience. Requires a copy of the Star Wars™: The Card Game Core Set to play.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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