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Entry: $40
Time: 2pm
Format: Draft in Pods of 4, Swiss rounds
Capacity: 12
Players keep what they draft. Everyone who plays will receive one 'Spicy Oatmeal Pizza' promo card for playing.
All players begin each game with an emblem with the following rules text:
Mutant creatures you control have "Whenever this creature attacks, you gain 1 life."
Ninja spells and spells with sneak you cast cost less to cast.
Turtle creatures you control enter with an additional +1/+1 counter on them.
*Note that player pods may opt out of the special rules if all players in the group agree.
Drafting Procedure
Each player receives three Play Booster packs.
Players select two cards from each booster before passing the rest.
Play two rounds: first round with initial pairings, then winners pair off and others play each other. Winner will get a TMNT Play Booster Pack.
Players keep what they draft. Everyone who plays will receive one 'Spicy Oatmeal Pizza' promo card for playing. Winner of each draft pod will receive a TMNT Play Booster Pack as well for winning.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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