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Vendor: Games Lab
Product Type : Board Game
Final War is a 2- to 4-player tactical card game set on Gloren, a world ravaged by the forces of light and darkness.
Each player controls a warlord — elf, werewolf, or guildmaster — and a fifty-card player deck of supporting heroes, units, items and fortifications from which you build your army. This army can be customized and enhanced with randomized booster packs.
A Fate deck determines the course of play and also the length of the game, whether you use the full fifty-card deck or 25 or 12 cards for shorter games. The Fate deck contains instant event cards, such as wandering monsters, bandits, and player skirmishes, and "add-to-hand" events such as treasures, healing, etc. Players roll d12s for initiative and combat, which adds an additional element of randomness. The goal is to build and strengthen your army before the Final War card is turned over in the Fate deck and all-out battle commences between the players.
'Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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