Complete trick-taking-based missions to survive on a deserted island.
3-5 Players | 15 Mins | Ages 8+
From the makers of the award-winning The Crew series: a cooperative The-Crew-style game wi...
Trick-taking on the high seas. Meet your bid to please the Skull King.
2-8 Players | 30 Mins | Ages 8+
Features: Hand Management, Predictive Bid, Rock-Paper-Scissors, Trick-taking
Theme: Card ...
You are dwarves laying tunnel cards to get gold: but which one of you is the traitor?
3-10 Players | 30 Mins | Ages 8+
Features: Hand Management, Hidden Roles, Map Addition, Network and Route ...
Protects your gaming surface, and controls your roll too! Never worry about your gaming table or your dice again. This high-quality dice tray folds flat to fit in your folder or backpack, and easil...
In Dutch Blitz, each player has her own deck of forty cards, with cards 1-10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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