In Pendragon, the Gamemaster is the leader of the game, the source of knowledge, the organizer of society, armies, and the land itself. Without the Gamemaster there would be no game; in roleplaying...
The Kindred present a blank screen to the outside world: the Masquerade. But behind it, horrors accumulate - on the streets of their cities, in the halls of their Courts, and in the Blood in their ...
It is the height of the Roaring 20s, and the world has gone mad. Dive into the glamour, danger, and mystery of Arkham Horror in this brand-new roleplaying game!
With intuitive, exciting mechanics e...
Gather your friends and prepare for adventure in the Star Wars™ galaxy!
The Star Wars: Edge of the Empire Beginner Game features a complete, learn-as-you-go adventure. Pre-generated character folio...
This Root: The RPG GM accessory pack includes a trifold GM screen featuring tools, tables, and information for run- ning the game, alongside two custom notepads for tacking your campaign!
This pack of engraved dice designed specifically for Root: The Roleplaying Game contains one pair of six-sided dice for each of the seven different factions of the Woodland.
A nation on the run. A homeland ravaged and barren. To stay in Alberetor would mean certain death; only fools and those who have vowed to die on their native soil would consider going back. Under...
Alberetor – the Haunted Waste is the fifth episode of the Chronicle of the Throne of Thorns for the acclaimed Symbaroum RPG. In this book, you will find the epic adventure The Haunted Waste along w...
All across Mega-City One, the Robots are turning against their human masters. Chaos reigns as the charismatic Robot leader, Call-Me-Kenneth, rallies the city's Robots to his side, and only the Ju...
A Forbidden Lands Core Rulebook is required to play
In the southern lands, elders speak of cold storms from the north. Cursed voices borne on the icy winds whisper of secrets from ages past that ...
FIND YOUR DESTINY AMONGST THE STARS.
In the cold depths of space mysteries are being uncovered. Ancient ruins, undisturbed for thousands of years, lie hidden on distant moons. Strange artefacts tr...
A Level 1 Adventure
The rumors are true! The secret cave of the mystics holds a hoard of treasure vast enough to buy the kingdom seven times over. Gold coins piled as high as snow banks! Gleaming s...
A level 2 DCC Horror adventure.
In the Northern Wastes lies the mining settlement of Jhurn-Hokaz. It is the sole source of iron ore for the Southern Kingdoms. Recently deliveries have ceased and th...
A level 3 DCC Horror adventure. A group of adventurers find the perfect place to retire: a sweet little inn in a quiet town. But is it what it seems? Lurking beneath the surface of this idyllic spo...
In this special Valentine's Day-themed adventure, the PCs play a group of adventurers who face the wrath of an offended deity who has substituted the heart of a young cleric with that of a mechanic...
Step into the world of Roshar! Ordinary people must rise and become heroes in this unique adventure for the Cosmere®Roleplaying Game. The First Step™ is a “session zero adventure in which players b...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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