A nation on the run. A homeland ravaged and barren. To stay in Alberetor would mean certain death; only fools and those who have vowed to die on their native soil would consider going back. Under...
Alberetor – the Haunted Waste is the fifth episode of the Chronicle of the Throne of Thorns for the acclaimed Symbaroum RPG. In this book, you will find the epic adventure The Haunted Waste along w...
All across Mega-City One, the Robots are turning against their human masters. Chaos reigns as the charismatic Robot leader, Call-Me-Kenneth, rallies the city's Robots to his side, and only the Ju...
A Forbidden Lands Core Rulebook is required to play
In the southern lands, elders speak of cold storms from the north. Cursed voices borne on the icy winds whisper of secrets from ages past that ...
FIND YOUR DESTINY AMONGST THE STARS.
In the cold depths of space mysteries are being uncovered. Ancient ruins, undisturbed for thousands of years, lie hidden on distant moons. Strange artefacts tr...
Pendragon is a roleplaying game set in King Arthur’s Britain. You take on the role of knights and overcome mythical monsters, rival knights, and other wondrous challenges in search of Glory.The Pen...
A MONSTER LURKS IN THE SHADOWS...Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This hardcover edition of Monster of the Week br...
Unite your party of Hunters with new Team playbooks and take your supernatural adventures into new genres and fresh settings with the Codex of Worlds!
This huge 416-page expansion for Monster of th...
Open the Tome—if you dare!
In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options—and magn...
This hardback anthology of spine-tingling and blood-curdling adventures collects the DCC Horror line in one eerie tome. Containing DCC Horror #1-8, this is one book that will keep you up at night!
Eight DCC RPG Adventures In One Volume!It's the season for giving, so why not give your players adventures they'll never forget? Pit the party against old gods, love mutants, and avalanche giants i...
From intrigue in the Court of Chaos to contesting against the Atomic Overlord, Dungeon Crawl Classics are never ordinary. And now seven more classic DCC RPG adventures are compiled in one beautiful...
While making their own missions for Zombicide: Chronicles allows GMs to explore the post- apocalyptic world in their own way, having pre-made missions can really make life easier. They can be used ...
Welcome back to the world of Zombicide: Chronicles!
In Road to Haven, old and new Survivors find a new way to fight for their lives against the Zombie outbreak. Introducing the Campaign game mo...
This Cinematic Adventure features the following:
New Class: Resistance Fighter
New Background: Mind Wiped
New rules mechanic: Mutant Powers
A TTRPG Cinematic Adventure™set in the w...
This Cinematic Adventurefeatures the following:
New Class: Twins
New Profession: Jaeger Pilot
New Vehicles: The Jaeger Mech
A TTRPG Cinematic Adventure™ set in the world of Pacific R...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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