Gather your superhero squad and discover your powers with Kids in Capes!
Remember the days of flipping open comics to enjoy the latest adventure from your favorite superhero? Now, all the wonder an...
What Kind of Knight Will You Become?
Will you fight to rid the world of injustice, or use clout and power to take advantage of those beneath you?
Pendragon is set amidst the glory and grandeur of K...
Pendragon is a roleplaying game set in King Arthur’s Britain. You take on the role of knights and overcome mythical monsters, rival knights, and other wondrous challenges in search of Glory.The Pen...
It is the height of the Roaring 20s, and the world has gone mad. Dive into the glamour, danger, and mystery of Arkham Horror in this brand-new roleplaying game!
With intuitive, exciting mechanics e...
Gather your friends and prepare for adventure in the Star Wars™ galaxy!
The Star Wars: Edge of the Empire Beginner Game features a complete, learn-as-you-go adventure. Pre-generated character folio...
This Root: The RPG GM accessory pack includes a trifold GM screen featuring tools, tables, and information for run- ning the game, alongside two custom notepads for tacking your campaign!
This pack of engraved dice designed specifically for Root: The Roleplaying Game contains one pair of six-sided dice for each of the seven different factions of the Woodland.
Alberetor – the Haunted Waste is the fifth episode of the Chronicle of the Throne of Thorns for the acclaimed Symbaroum RPG. In this book, you will find the epic adventure The Haunted Waste along w...
All across Mega-City One, the Robots are turning against their human masters. Chaos reigns as the charismatic Robot leader, Call-Me-Kenneth, rallies the city's Robots to his side, and only the Ju...
A Forbidden Lands Core Rulebook is required to play
In the southern lands, elders speak of cold storms from the north. Cursed voices borne on the icy winds whisper of secrets from ages past that ...
FIND YOUR DESTINY AMONGST THE STARS.
In the cold depths of space mysteries are being uncovered. Ancient ruins, undisturbed for thousands of years, lie hidden on distant moons. Strange artefacts tr...
SPACE, THE FINAL FRONTIER...
“There’s no such thing as the unknown–only things temporarily hidden, temporarily not understood.” - Captain James T. Kirk
The Star Trek Adventures roleplaying game t...
RRP: $38Our Price: $35
Take the vow. Control the power. And ascend to a higher state of being.
As a Seraph, take to the skies channeling divine force through the domains Splendor (life) and Valor (...
RRP: $38Our Price: $35
Move with stealth, strike with intent, and make every choice deliberate.
As a Rogue, you walk a fine line between shadow and spotlight drawing power from the domains of Midni...
RRP: $38Our Price: $35
Stand your ground, shield your party, and strike when it matters!
As a Guardian you’re a protector and weapon master who channels Valor (protection) and Blade (weapon mastery...
RRP: $38Our Price: $35
Step into the wild and let your power take shape.
As a Druid, you’ll call on instinct, transformation, and the living world as you embark on new adventures. Shift into beasts...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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