Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shado...
Keep your Star Wars™ Roleplaying game campaign focused on the action with the Star Wars: Edge of the Empire Game Master’s Kit.
The GM Kit includes a GM screen that keeps a host of useful pieces of ...
A magical new campaign setting for 5e DnD (or any tabletop RPG), the Gullet Cove sourcebook introduces new cat and dog adventurers, new monsters, and five immersive adventures for 1st to 5th level ...
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalonedigest-sized rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star ...
An ancient force has come to the city of Arkham that threatens to consume everything in Hungering Abyss, a starter set in the world of Arkham Horror.
In this all-in-one box, up to 6 players (5 play...
A new investigative horror RPG in a gilded world simmering with occult magic, using the Illuminated Worlds System and featured in a new show on Critical Role! In this game of gothic horror, individ...
An extensive discussion of Starfleet’s history, from its humble beginnings in the 22nd century to its operational capacity in the 25th century. Detailed information on operations aboard a Federat...
If you want to be even better prepared for your heroic journey, the Talisman Adventures Accessory Pack (Dice & Tokens) is available for purchase. It contains as many Light and Dark Fate Tokens ...
ARRAKIS IS YOURS Your House is to become the new governor of Arrakis in an alternate “What if?” scenario, where you must ensure the supply of the vital spice melange to the Known Universe. With the...
This box contains 64 high quality illustrated custom cards designed for the fourth edition of the Twilight: 2000 roleplaying game, each one depicting a weapon that can be found in the game.
A set of six engraved six-sided dice, designed specifically for the Vaesen Roleplaying Game. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided ...
A nation on the run. A homeland ravaged and barren. To stay in Alberetor would mean certain death; only fools and those who have vowed to die on their native soil would consider going back. Under...
"The men tell strange stories of you, Paul. They say you've all the powers of the legend -- nothing can be hidden from you, that you see where others cannot see."
The Imperium is a place of myste...
When humanity falls, four powerful industrial and financial dynasties form a covenant called Elysium, after the meadows of eternal Spring of Greek mythology. Deep in the bedrock, they build the enc...
GLORY TO YOU AND YOUR HOUSE!
“WE DO NOT FIGHT MERELY TO SPILL BLOOD, BUT TO ENRICH THE SPIRIT.” – EMPEROR KAHLESS II
THE KLINGON EMPIRE core rulebook for the Star Trek Adventures Roleplaying Game...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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