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How to Draft in Star Wars: Unlimited:
First, players sit around a single table. Each player opens three booster packs and takes out the leader cards, keeping the remaining cards of each pack in their separate stacks without looking at them.
Each player chooses one of their three leaders to keep and passes the other two to the right. Then, each player chooses one of the two leaders that was just passed to them and passes the other to the right. After this point, each player should have three leader cards; one that they started with, and two that were passed to them by other players.
Next, each player chooses one of the booster packs that they opened. The common base/token card from that pack is placed in a pile at the center of the table, and then each player chooses one card to keep from the pack before passing the other cards to the player on their left. They then draft their next card from the cards they received from the player on their right.
This continues until all cards from the first booster pack have been drafted. Then, the process repeats for the second booster pack, except this time players pass cards to the right.
After all the cards from the second booster pack have been drafted, the process is repeated one more time with the third pack, once again passing cards to the left.
At the end of this process, each player should have drafted 45 cards (three leaders and 42 other cards). Players may now make adjustments to their decks, using the following rules:
Your deck must consist of exactly one leader, exactly one base, and a minimum 30-card draw deck. Each player can choose any of the common bases from the set, or they can use a rare base that they drafted from the packs.
Your draw deck can include any number of copies of the same card.
Everyone will receive one Weekly Play Promo Pack for playing with other promo packs to be won!
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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