What is hidden behind the mysterious gate in the cave? Driven by curiosity and with a queasy feeling in the stomach, the players move towards a dark goal. All of a sudden they are drawn in and ever...
You and your fellow detectives are summoned to an abandoned house. Never wanting to turn down an unsolved mystery, you arrive at the house. Suddenly, you hear screams and see that the entrance has ...
You can hardly believe it! After so many years of intensive searching you have actually found it: the legendary sunken city of Atlantis.
In the heart of the city lies the palace, where answers to q...
The excursion to the Valley of the Kings is the highlight of your vacation to Egypt. As you crawl through the narrow passageways, you lose the rest of your tour group. You enter a mysterious burial...
As volunteers for a medical research study, you report to a lab as instructed.But no one is there except for you!Vapor rises from a test tube and you start feeling dizzy.When you wake up again, the...
You are invited to be a guest at a palatial mansion, but upon arrival, you find yourselves forced to take part in a macabre game. The clock is ticking, and there is not much time left to solve the ...
Team spirit, creativity, mystery and speed are in demand at "EXIT - The Game - The Flight Into the Unknown". The 1-4 players have little time to bring a complicated situation under control again: T...
Setting sail for dangerous waters, you embark on a treacherous quest for the legendary treasure of the Santa Maria. While investigating a mysterious shipwreck, something goes terribly wrong and you...
In the EXIT game "The Robbery on the Mississippi" find the 1-4 players in a tense story again: They slip into the roles of detectives on a Mississippi steamer. The captain needs her help to solve a...
1-4 Players | 60-120 Mins | Ages 12+
As an employee of the Italian secret service, you are no stranger to mysterious documents and tricky cases — though, thus far, you’ve only encountered them ...
Still reeling from the news of your favorite archaeology professor’s passing, you have been enlisted in a rather peculiar assignment. It seems that instead of a will, he’s left an envelope with som...
In this colossal escape room game, you’ll need to work together to solve the lateral thinking puzzles and make your daring escape off Isla Nublar! Featuring innovative components and an engaging in...
Your favorite TV show is back with major developments!
Discover the new rooms but also the two new cooperative game modes where you will need to unlock together the Secret Code rooms in order to es...
Solve puzzles to escape the worst in these video game-themed scenarios.
1-6 Players | 30-60 Min | Ages 10+
Unlock! is a cooperative card game inspired by escape rooms that uses a simple system whic...
Unlock! is a cooperative card game series inspired by escape rooms that uses a simple system which allows you to search scenes, combine objects, and solve riddles. Play Unlock! to embark on great a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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