This is an all new expansion for Detective: City of Angels. Smoke and Mirrors adds the hardest cases our intrepid Detectives have had to solve so far. Do you have what it takes to see through the S...
The initial quakes were only minor tremors, but as the land began to unravel, so did our sense of security. We watched the cliffs of Hytazch fall into the sea. Mighty trees of old, swallowed up by ...
We travel back to 370BC, on the island of Kos. Hippocrates just passed away and that leads to a lot of doubt regarding the durability of his medical activities. As one of his successors, you lead a...
We were light years from our home, galaxies away, when we first discovered this ancient celestial body — a planet filled with intriguing, intelligent lifeforms, not too unlike our own. Some built k...
Trek 12 is a roll-and-write alpinism game, with progressive difficulty levels and more. To score points, you have to create chains of consecutive numbers from 0 to 12 and areas of a same number.
A ...
It's summer, and you're riding the sun-drenched half-pipes of Pelican Park. Locals know there's no ledge too high, no rail too long, and no ramp too dangerous for you and your crew. Nail rad trick ...
Set in Ancient Mesopotamia, a cradle of civilization, at a time when the location of Ur was a coastal region, players work to build the great city of Ur, expand its districts, and establish themsel...
Build the city’s greatest theme park, whatever it takes!
Mix your favourite themes, from Pirate, Robot, Vampire, Jungle, Ninja, and Gangster. Build attractions and upgrade them to match blueprints,...
Arrakis: Dawn of the Fremen is a brutal, cutthroat game about tribal control of Arrakis, more than a hundred generations before the Atreides come to Arrakis.In the game, you control a tribe of Frem...
In Oltréé, players represent knights in a fallen kingdom who are still doing what they can to protect the people and land they had sworn allegiance to. The game will include a number of scenarios l...
Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who ...
Manipulate the flow of politics in King’s Landing in this fast-paced card game for 3 to 6 players, and lead your House as one of nine iconic characters from the Song of Ice and Fire series. Use you...
Edo — what we now know today as Tokyo, Japan — was a thriving city with an estimated population of one million, half townspeople and half samurai. With a huge shopping culture, Edo's main district,...
Construction is underway on a temple dedicated to Sobek. A huge market has emerged nearby, supplied by the continuous flow of feluccas and pirogues along the Nile. Your Guild of Merchants is determ...
Mighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all oppo...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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