Expansion for CATAN.
CATAN: Explorers & Pirates 5-6 Player expansion allows you to add 1 or 2 new opponents without sacrificing ease of play.
5-6 Players | 60-120 Mins | Ages 12+
Features: ...
Railroad Tiles is a quick-playing tile placement game in which you pick tiles and place routes to build an interconnected community. It is a sequel to the critically acclaimed roll-and-write series...
In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient ...
Welcome to the Tokaido, the legendary East Sea Road connecting Kyoto to Edo. Here you will begin an extraordinary journey during which you will discover a thousand marvels for the first time.
Move ...
Give one-word clues so someone can guess one word, but duplicate clues are discarded.
3-7 Players | 20-60 Mins | Ages 8+
Features: Communication Limits, Cooperative Game
Theme: Party Game, Wor...
Playing Baseball Highlights: 2045 is like watching TV highlights of mid 21st-century baseball games, with heavily thematic gameplay, no outs or innings, and without bogging down in a play-by-play b...
The Teenage Mutant Ninja Turtles are back with two games in the Adventures system that feature all new missions, minis, and enemies!
Teenage Mutant Ninja Turtles Adventures City Fall Kickstarter Ed...
Howdy, partners! In the sun-baked dust of Dusty Gulch, where shadows stretch long and strange, disagreements find resolution not with a six-shooter, but in the Rowdy Ring. Here, common sense yields...
Use your influence to affect the history of the Salem witch-hunt.
2-4 Players | 30-60 Mins | Ages 12+
The hysteria over witches among the people of Salem swept the region like a disease in 1692...
Set the stage to set the trump as you compete for the best performers onstage!
3-5 Players | 15-30 Mins | Ages 14+
Features: Trick-Taking, Hand Management, Set Collection
Theme: Card Game
Descr...
Build a village in a haunted marshland while exploring the caves and stories below.
2-4 Players | 120+ Mins | Ages 8+
You and your family have lived in the marshlands for generations. But your ...
Compete to collect antiques and escape with the least haunted loot.
2-4 Players | 20 Mins | Ages 14+
Features: Set Collection
Theme: Horror
Description:
“Ah yes, this is a very interesting piec...
Drop only the proper items to receive reward bells...that cannot be dropped.
2-5 Players | 20 Mins | Ages 6+
Your hand is always full in DroPolter, which makes it a challenge to drop only the ...
This fun version of the Operation game combines classic Operation gameplay with the excitement of the Star Wars Universe. Who can get BB-8 rolling again? After being rescued on Jakku, BB-8 is on th...
Will you end up drinking the Philter of Forgetfulness, be flung from the Great Catapult, or even have a chance to seduce the White Queen?
Thanks to this new expansion for Small World, the wise vete...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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