Delve into the world of Vikings and dabble in trading, hunting, raiding, pillaging, plundering, and raiding some more. Build houses, explore new worlds, and every round, have a feast in Odin’s name...
In their day, the Vikings were known throughout the world as strong seafarers and renowned explorers. They led expeditions far and wide in search of new resources and territories, even reaching Nor...
Immerse yourself deeper in the epic saga of A Feast for Odin with The Norwegians expansion. Discover new strategies, develop new crafts, and find new vistas for exploration, all for the glory of th...
Based on the best-selling novel series A Song of Ice and Fire by George R. R. Martin, A Game of Thrones: The Board Game Second Edition lets 3-6 players take control of the great houses of Westeros ...
Cross the Narrow Sea with the Mother of Dragons expansion for A Game of Thrones: The Board Game! Clawing their way into power, this expansion includes a side board of the Free Cities of Essos and a...
Manipulate the flow of politics in King’s Landing in this fast-paced card game for 3 to 6 players, and lead your House as one of nine iconic characters from the Song of Ice and Fire series. Use you...
About the game
The Brothers of the Night’s Watch seek a new leader from among their ranks. Jeor Mormont wishes to promote one who can improve the infrastructure of the Gift, the bountiful and unde...
About the game
Play with up to 6 players
Two new wildling clans
Four new hero cards (Jon Snow, Gilly, Osha, and Aemon Targaryen)
A new threat: Mammoths will rage through your lines
Jeor Mormont ...
“A reader lives a thousand lives before he dies. The man who never reads lives only one.” -Jojen Reed, A Dance with Dragons.
A new age of A Game of Thrones: The Card Game begins with the The Things...
The world of Westeros is wracked with war, intrigue, and strife. The Great Houses muster armies and meet in titanic battles, while their assassins and spies struggle in the shadows. Across the Na...
In the aftermath of the Battle of the Blackwater, a moment of peace falls across Westeros as the Great Houses lick their wounds. House Lannister has won a decisive victory and forged a new alliance...
At the Gates is the first Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game.
Featuring three copies each of twenty distinct cards, this Chapter Pack marks the beginning ...
Westeros lies under a deceptive calm. In King’s Landing, Eddard Stark pulls another layer away from the lies surrounding Robert Baratheon’s children. The Eyrie is shaken by the arrival of Tyrion La...
The King’s Landing cycle takes a new approach to the Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of the seven kingdoms, ...
The War of the Five Kings has utterly reshaped the face of the Seven Kingdoms. Though Joffrey still sits enthroned in King’s Landing, Stannis Baratheon is quickly approaching by land and by sea. Re...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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